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SS13 on UE4
#9
(06-15-2016, 11:32 AM)Noah Buttes Wrote:
(06-15-2016, 11:13 AM)ErikHanson Wrote: SS13 in 3D would never work, there is no way a single entity, or a small studio would be able to 'port over' all the features a mature SS13 codebase would have, even survival games like Rust and DayZ are super clunky.

Doesn't UE4 offer 2D support?

Yes it does.

(06-15-2016, 11:31 AM)Boon Yoon Wrote: I would love for this to happen, but I don't personally believe it is possible unless a lot of money and work hours went into it. A while it would be awesome to have a first person shooting component to combat, I think it would be very difficult to translate the game's wacky mechanics into the first person realm. For instance, the right hand left hand manipulation would be removed for standard "push e to pick up" things. This would seem like a great benefit to appealing to a wider playerbase, but I almost feel that it would kill off some of the "feel" of ss13. Half of being "robust" is being able to efficiently navigate the hell that is the UI, whereas in a first person setting, being robust would literally translate to pushing ADADAD to strafe spam while shooting, like in any other game. Yes, people do this in the current version, but I swear in FPS games, this stuff gains much more weight in determining the outcome. Coming from Planetside 2, this would be hilarious, but I'm not sure it would be good for the game.

Another huge aspect of first person shooters are headshot multipliers. Do you guys really want to get headshot and die nearly instantly? Because that will happen! The alternative (no multiplier) is even worse: a bunch of human spaceman tanks running around screaming.

Plus just think of how awkward it would be to try to do the Jay Wolff bowling ball trash compactor thing in first person. Looking backwards to grab the damn thing all the time. I don't know.

I almost think the game needs to be isometric in nature. I still support the hell out of this and hope you give it a shot, but I think an improved isometric version would not only be more attainable, but better.
Thanks for the feedback, I was actually thinking of it being in third person not first, and potentially keeping the hand system and how holding stuff works instead of the "traditional FPS" system. I'll inform you if I ever get anywhere!
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Messages In This Thread
SS13 on UE4 - by RokaJosh - 06-15-2016, 08:20 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:37 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 08:40 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 08:44 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 10:26 AM
RE: SS13 on UE4 - by Erik - 06-15-2016, 11:13 AM
RE: SS13 on UE4 - by Noah Buttes - 06-15-2016, 11:32 AM
RE: SS13 on UE4 - by RokaJosh - 06-15-2016, 12:01 PM
RE: SS13 on UE4 - by Boon Yoon - 06-15-2016, 11:31 AM
RE: SS13 on UE4 - by Frank_Stein - 06-15-2016, 01:34 PM
RE: SS13 on UE4 - by Xeram - 06-15-2016, 02:35 PM
RE: SS13 on UE4 - by atomic1fire - 06-15-2016, 04:12 PM
RE: SS13 on UE4 - by Mageziya - 06-15-2016, 07:33 PM
RE: SS13 on UE4 - by ZeWaka - 06-15-2016, 08:31 PM

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