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Give chaplains maintenance access by default
#23
(06-01-2016, 07:05 PM)Frank_Stein Wrote: Honestly, I think everyone should have maintenance access because of how often you need to use it to get around. It's always annoying playing as someone without it since they usually don't have an easy means to get around it other than asking the AI.

I understand logically why everyone wouldn't, but gameplay wise it's such a pain.

It would be neat neat though if maintenance doors were less ubiquitous as a means of getting into the tunnels, and there were vent covers the average person could pry off and crawl under.


This could also be a FUN way to expand parts of the map ala that one secret area, where there's a couple places that are only accessible via vent cover or tearing down walls.

Like someone just built over these rooms. NOTHING TO SEE HERE GUYS. Optionally make it a precursor to adventure zone stuff, where you're essentially playing find the diary pages for the poor sap who got trapped inside the walls.

edit: Now that I think about it, restructuring parts of the station to be closer to the board game Clue could be fun, although I don't think it could work from a map standpoint since people would just figure out all the "secret" locations. e.g A bookshelf that slides out and reveals a trapdoor that connects to another part of the station. Making secret doors require certain interactions could require people discover them manually.
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RE: Give chaplains maintenance access by default - by atomic1fire - 06-14-2016, 12:00 AM

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