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Killswitched as an e-magged borg
#3
That would effectively reduce an e-magged borg's effectiveness - literally the first action you take that causes harm the AI can killswitch/lock you down. Not only can the AI follow you around, you have a goddamn noticeable electric spark bursting from your head.

A borg is finished for good once it is dead, without the usual benefits of cloning or borging. If it is e-magged, it should be spared this kind of cheap death.

edit: if this becomes a feature, I can foresee a large number of scenarios where e-magging a borg becomes more of a death sentence for it than "freedom". This has nothing to do with balancing, because you can literally e-mag an unused borg frame and turn them bad. Why make it so different for active/inactive borgs?


Messages In This Thread
Killswitched as an e-magged borg - by Zafhset - 06-13-2016, 06:52 AM
RE: Killswitched as an e-magged borg - by Zafhset - 06-13-2016, 07:11 AM
RE: Killswitched as an e-magged borg - by Zafhset - 06-13-2016, 07:29 AM
RE: Killswitched as an e-magged borg - by Roomba - 06-13-2016, 07:33 PM
RE: Killswitched as an e-magged borg - by Xaviens - 06-18-2016, 07:19 PM
RE: Killswitched as an e-magged borg - by Roomba - 06-18-2016, 07:59 PM
RE: Killswitched as an e-magged borg - by Xaviens - 06-18-2016, 08:13 PM
RE: Killswitched as an e-magged borg - by Roomba - 06-18-2016, 08:37 PM
RE: Killswitched as an e-magged borg - by Grek - 06-18-2016, 10:33 PM
RE: Killswitched as an e-magged borg - by Xaviens - 06-19-2016, 07:05 PM
RE: Killswitched as an e-magged borg - by Xaviens - 06-24-2016, 04:01 PM
RE: Killswitched as an e-magged borg - by Roomba - 06-24-2016, 10:27 PM

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