06-13-2016, 07:11 AM
(This post was last modified: 06-13-2016, 07:16 AM by Zafhset. Edited 2 times in total.)
That would effectively reduce an e-magged borg's effectiveness - literally the first action you take that causes harm the AI can killswitch/lock you down. Not only can the AI follow you around, you have a goddamn noticeable electric spark bursting from your head.
A borg is finished for good once it is dead, without the usual benefits of cloning or borging. If it is e-magged, it should be spared this kind of cheap death.
edit: if this becomes a feature, I can foresee a large number of scenarios where e-magging a borg becomes more of a death sentence for it than "freedom". This has nothing to do with balancing, because you can literally e-mag an unused borg frame and turn them bad. Why make it so different for active/inactive borgs?
A borg is finished for good once it is dead, without the usual benefits of cloning or borging. If it is e-magged, it should be spared this kind of cheap death.
edit: if this becomes a feature, I can foresee a large number of scenarios where e-magging a borg becomes more of a death sentence for it than "freedom". This has nothing to do with balancing, because you can literally e-mag an unused borg frame and turn them bad. Why make it so different for active/inactive borgs?