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Make hats actually make sense.
#12
(06-12-2016, 04:39 PM)UrsulaMejor Wrote: Near-Instant chokeouts are pretty realistic, but realism doesn't mean it's fun. I'm all for making then rapidly drain stamina and then allowing them to ignore hats

They're only realistic if we're assuming that these nerdy spacemen are highly trained in either martial arts or hand-to-hand combat.

While that may be a reasonable assumption for members of the security team, the captain, and maaaaybe the head of personnel, it would be incredibly unlikely that NT would spend a bunch of money on training a clown, a bunch of useless redshirts assistants, and god knows how many scientists to be killing machines.
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Messages In This Thread
Make hats actually make sense. - by Camnui - 04-15-2016, 10:31 AM
RE: Make hats actually make sense. - by Weavel - 04-16-2016, 02:03 AM
RE: Make hats actually make sense. - by Vitatroll - 04-15-2016, 01:13 PM
RE: Make hats actually make sense. - by Camnui - 04-15-2016, 08:49 PM
RE: Make hats actually make sense. - by Nnystyxx - 06-12-2016, 02:47 PM
RE: Make hats actually make sense. - by Noah Buttes - 06-12-2016, 04:56 PM
RE: Make hats actually make sense. - by misto - 06-12-2016, 05:19 PM

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