06-07-2016, 02:07 PM
(06-04-2016, 10:13 AM)Noah Buttes Wrote:(06-04-2016, 08:31 AM)ErikHanson Wrote: I'd suggest making the eyes self destruct when someone pulls them out, ala implants.
Do any implants actually self-destruct upon surgical removal?
I know temporary mindslave implants will expire when removed, but I couldn't find any examples in the code of implants actually destroying themselves upon removal.
Maybe something like this?
Code:
proc/on_remove(var/mob/M)
playsound(src.loc, src.sound_armed, 75,1, -3)
explosion_new(src, T, 1.7*(.+1),2)
src.owner = NULL
Or whatever would actually work... Never worked with that code myself so my word is as good as that of any non-educated fool here. Basically, proc/on remove will cover that part of the problem where you need shit done when it gets removed. The blow up part I imagine to be a whole lot easier to scavenge for code parts, considering how many things explode on SS13.