06-05-2016, 01:57 PM
(06-05-2016, 01:36 PM)Dabir Wrote: There's a practical limit on module tools I reckon because if you've got too many it'll be hard to switch between them in reasonable time.^ This
Having omni-things allows borgs to have many items on their active item bars, increasing efficiency, with a small tax on battery.
(06-05-2016, 01:27 PM)misto Wrote: merge chembot and medibotI feel if we merge the modules any further it'd obscure the roles and make them a bit overpowered.
merge civbot and brobot
give medibot a way to actually put organs and limbs in/on people so they can actually function as a surgeon. and a way to put people in cloning scanner.
The medibot thing I feel could be fixed by drag+drop
Quote:I think medborg patches already use up electricity per application as it is.Hmm I had a feeling I was missing something on with power usage. If that's the case then all that would be needed to be done would be to increase the electricity to a noticeable drain.
Minebot should get a power hammer to crack open geodes.
I think the secborg should get a bottle of luminol and one of those hand-held inmate status processing devices (Secur-o-tron 5000?). It should also be able to *monologue, but with borg-exclusive monologue strings.
Other than that, this idea is positively glorious and is pretty much exactly what I was looking for.
If my coding skills are up to the challenge, I will definitely try to make a patch for all of this.
And yes to all of that other stuff.
As far as the coding goes, I would imagine it'd be easy enough to code the omni-tools, but stuff like the transportable oven/reclaimer would be a bit on the needing-alot-of-testing side of things.