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[FEATURE] Traitor Vision Cybereyes
#19
(06-04-2016, 12:38 PM)69andahalf Wrote:
(06-04-2016, 04:08 AM)medsal15 Wrote: *Uses eyes* *kills other traitor* *steals PDA* *realizes he doesn't know the code to unlock it* *screams*

I think it'd be more like:

*Uses eyes* *kills other traitors* *steals the gear they already got* *goes on the hundredth rampage* *screams*

I just don't see it turning into teamwork time, more like murder time.

There's only so much that one person can do, regardless of the number of weapons they have.

This wasn't necessarily true back when cloakers were still ridiculously overpowered, but nowadays, a security team can take care of most lone assailants pretty handily.

I suppose the only real way to know what sort of behavior these eyes incite would be to implement them and see what happens. If it adds a new teamwork-based dynamic to traitoring, then great, mission accomplished. If it turns out that traitor vision makes everyone into homicidal maniacs, then the eyes can easily be removed after a couple weeks of testing.
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Messages In This Thread
RE: [FEATURE] Traitor Vision Cybereyes - by Noah Buttes - 06-04-2016, 01:13 PM
RE: [FEATURE] Traitor Vision Cybereyes - by Erik - 06-04-2016, 08:31 AM
RE: [FEATURE] Traitor Vision Cybereyes - by Erik - 06-04-2016, 10:44 AM

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