06-03-2016, 06:54 PM
(This post was last modified: 06-03-2016, 06:55 PM by UrsulaMejor. Edited 1 time in total.)
The best gimmicks, in my opinion, come from a dungeon-master mindset.
The crew is not your enemy, and you shouldn't be the enemy of the crew. The point of the Dungeon Master is to set up a scenario that allows the players and moderator work together to make a cool story, not to stomp on the players just because you hold all the power.
The crew is not your enemy, and you shouldn't be the enemy of the crew. The point of the Dungeon Master is to set up a scenario that allows the players and moderator work together to make a cool story, not to stomp on the players just because you hold all the power.