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Nerf the Cold speed reduction affect
#11
(05-15-2016, 09:27 PM)Frank_Stein Wrote: My two cents on this. I think cold movement is fine in and of itself, because you could weaponize it to keep someone moving slow.
What I'd rather see changed is the RATE in which a person gets cold due to exposure, which happens almost instantly. If it took longer to reach maximum cold it would be better. Leave instant coldness to chems and wizard spells, or some kind of cold cannon.

This one. Keep things as they are but slightly reduce the rate at which you get cold. Keep things like depressurizing areas or filling them with super-chilled CO2 as viable options for screwing with (and potentially killing) the unprepared.


Messages In This Thread
RE: Nerf the Cold speed reduction affect - by Erev - 05-16-2016, 05:06 AM
RE: Nerf the Cold speed reduction affect - by mbc - 05-16-2016, 09:58 AM

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