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[FEATURE] Infernal Contracts - A Chaplain Traitor Item/Admin Gimmick
#10
(05-15-2016, 01:08 PM)ErikHanson Wrote: I like the idea, the code itself is quite hacky, especially when you add a magic number to determine if the bioeffect should be permanent.

It is shamefully hacky, but it's the best way I could think of to do it.

(05-15-2016, 01:26 PM)Frank_Stein Wrote:
(05-15-2016, 01:17 PM)Camnui Wrote: Could make it so the contracts turn the receivers into one of the four horsecluwnes of the apocalypse, just a thought.

That's a good idea. Give em a changeling like sting effect.
Famine injects Lipolicide
War injects Rajaijah
Pestilence injects random diseases
Death injects Krokodil

If I can figure out how to do this without making a godawful hacky (well, hackier) mess, I will definitely do it.
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RE: [FEATURE] Infernal Contracts - A Chaplain Traitor Item/Admin Gimmick - by Noah Buttes - 05-15-2016, 01:58 PM

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