05-13-2016, 03:58 PM
Doctor Honkington Wrote:One more, in the testing chamber, it'd be great if there was a chem dispenser and a heater fitted somewhere in there. Just so you can make things on the fly while you're there instead of travelling all the way back to the station.
edit: Also aren't the walls supposed to be the new ones or is that different when making the map itself?
Thanks for the suggestion! The main reason why I didn't include a chem dispenser on the outpost was I didn't want scientists to run off and seclude them self on the outpost at the start of every round. Mind you, you can easily do that with mechanics and the botany ship now, so I'll see about throwing one in.
The walls look that was in DM view, but when the map is run they turn into the regular new walls.
zewaka Wrote:Maybe add a backup furnace to provide power in case the solars get thrashed?
I'll see if I can squeeze one in, there's plenty of room.
Noah Buttes Wrote:The mass driver is actually located there to serve as a way to quickly get rid of dangerous artifacts, like bombs
Hm, that does present an issue. On the one hand they're super rare at round start, and I don't really see an issue with throwing them onto the bomb testing outpost if they are only happening occasionally. On the other I don't want to remove a feature that has been kinda long standing.