05-12-2016, 01:56 PM
(This post was last modified: 05-12-2016, 01:56 PM by UmmonTL. Edited 1 time in total.)
Since I've been playing round with Pathology for a while, obvious choice for the "Life" domain to me is immunity to pathogens and a cure disease power. It just needs to be with a reasonable cooldown or it could cure the disease but not make you immune? In case of a deadly disease everyone would huddle in the chapel praying until there is a cure or everyone else is dead.
The traitor power could maybe even be that he spreads a somewhat random, slow-acting disease?
If there is a random event disease or a pathologist fucks up you'd have another source of healing rather than hoping there is a competent pathologist around. And a traitor chaplain that spreads disease would probably get more people knowledgable about cures.
The traitor power could maybe even be that he spreads a somewhat random, slow-acting disease?
If there is a random event disease or a pathologist fucks up you'd have another source of healing rather than hoping there is a competent pathologist around. And a traitor chaplain that spreads disease would probably get more people knowledgable about cures.