05-09-2016, 10:43 AM
(This post was last modified: 05-09-2016, 10:59 AM by Noah Buttes. Edited 1 time in total.)
(05-09-2016, 10:39 AM)ErikHanson Wrote:(05-09-2016, 10:37 AM)Noah Buttes Wrote: You forgot to include wizard gear.
I actually copied over all the original contraband values, and it seems that only the wizard robes are considered as contraband!! I'll add them to my list of things to look at.
Yeah, I forgot to clarify what I meant by that.
But yeah, the wizrobes need to be considered contraband, otherwise beepsky won't arrest magical ne'er-do-wells.
EDIT: Some other items that it might be a good idea to have configurable: tank transfer valves, pipebombs, grenades (besides firefighting and cleaner grenades), really just bombs in general and syndicate command armor.
Some things that it might be fun to have configurable: knives, surgery equipment, RCDs, butts, blotters, syringes, other drug paraphernalia, vuvuzelas, and bike horns.