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Botany potency effects
#10
(05-07-2016, 11:17 PM)misto Wrote: normal tree: growing normal trees of sufficient potency should produce stronger and stronger wood planks, that can be build into ever stronger barricade walls that need dozens, hundreds of hits to break down, or which can burn longer and hotter in a furnace

ooh, I like the idea of getting a hotter burn. Though I would guess that depends on the furnace code? Still the idea of botany growing some sort of engine superfuel would be quite interesting for the hellburn experiments in engineering. There at least you have a department that can endlessly consume resources during the round.
Edit: It might be horrible for the station if botany can mass-produce some sort of hellfuel.
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Messages In This Thread
Botany potency effects - by Roomba - 05-02-2016, 01:54 AM
RE: Botany potency effects - by Noah Buttes - 05-02-2016, 07:26 AM
RE: Botany potency effects - by Haprenti - 05-05-2016, 06:02 PM
RE: Botany potency effects - by Grifflez - 05-06-2016, 01:59 AM
RE: Botany potency effects - by Vitatroll - 05-06-2016, 02:46 AM
RE: Botany potency effects - by UmmonTL - 05-06-2016, 04:21 AM
RE: Botany potency effects - by Roomba - 05-06-2016, 03:25 PM
RE: Botany potency effects - by Erev - 05-06-2016, 03:52 PM
RE: Botany potency effects - by Grek - 05-08-2016, 07:47 PM
RE: Botany potency effects - by misto - 05-07-2016, 11:17 PM
RE: Botany potency effects - by UmmonTL - 05-08-2016, 03:12 PM
RE: Botany potency effects - by misto - 05-08-2016, 05:24 PM

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