05-08-2016, 07:38 AM
(This post was last modified: 05-08-2016, 07:43 AM by Ed Venture. Edited 2 times in total.)
(05-07-2016, 03:13 AM)Sundance Wrote: 1. Overhaul sec records to be completely simplified. Currently it's a bloated mess that nobody will even bother reading. Make it so it's just Name/Job, Tickets & Fines, Arrest status y/n, and number of times incarcerated. (I'd argue med records need to be simplified too) That way it's streamlined, fines and tickets are done remotely, and people putting the arrest status can actually see "oh that dudes being naughty"
Yeah agreed as someone who does use the security records to set people to arrest it takes way too much time to simply set someone to arrest having them simplified for a much faster experience would be great.
(05-07-2016, 03:13 AM)Sundance Wrote: 2. Fix the cameras. They are utterly useless and are literally just there for show. I don't understand where Aux port maint is, I shouldn't need to know. Rename it to "west botany maint" and the like. Stop it from jumping to the start when you're cycling through, that or have it have a cycle mode of departments, like cycle the bar cameras, clicking to progress instead of cancelling out to that awful awful list. Best would be to have a map GUI and do it like that, but that's too much effort.
Yeah some of the names for locations across the station confuse me as well.
(05-07-2016, 03:13 AM)Sundance Wrote: 3. Instead of having camera helmets, have it that all sec armor has cameras on them, and is visible on the sec cameras. The cameras will be disrupted if the sec officer is unconscious or stunned for balance reasons.
This makes security more connected.
YES! Cameras on Security officer's armor or Uniform would be amazing. It would help a HoS keep track of a possible shit officer. Also have them send out a "Last know location" to your PDA when the officer is killed or knocked out.
(05-07-2016, 03:13 AM)Sundance Wrote: 4. Make the tripwires in the armory/brig of actual use. Currently all they do is make a "beep boop" noise and that's of no use. Make it so it pings a sec freq on a pda, alerting sec, randomize that freq every round. That way nerds could set off the freq on purpose, confusing the heck outta sec, or even disable it.
Another great idea I also say give a HoS the ability to add on to the tripwire later into the round if they want to make traps for any thieves
(05-07-2016, 03:13 AM)Sundance Wrote: 5. Re-arranging the brig, 69andahalf did a good job there. Having a brig monkey
Yeah his remapping of Security was great and a massive improvement to what we have now but there are some issues I have but Grek already pointed them out in that thread
(05-07-2016, 03:13 AM)Sundance Wrote: 6. Including the armor fix Buttes has on the patch forum.
Yes. Nothing else needs to be said here.
(05-07-2016, 03:13 AM)Sundance Wrote: 7. Unnerf the riot shotguns (why were these nerfed in the first place? It's useless to security now and the barman too. If you think they're too strong, just have it that there's less ammo available.)
They got nerfed cause I complained about them on IRC and somewhat here and thankfully Cogwerks agreed with me. Yeah the dude who plays security all the time wanted them nerf. I hate how stun weapons and chems are so good in this game and before the nerf to these shotguns they did a shit ton a brute damage and stunned you for a unbelievable long time just from one shot and people tended to unload the whole entire clip into you, Leaving you in crit in worst cases and leaving you unable to move. Did they mean to get nerfed this hard? Maybe. I like the nerf but maybe a tiny buff would be fine. Stun Weapons before the nerf and before the stun affects were balanced out pretty much made anyone with them a one man army and you can still be if you place your shots well. I blame the increase level of stun fights to the stamina system but that topic is neither here nor there. Anyways I disagree with this the shotguns were OP as fuck and a nerf was needed. Just keep in mind that I was using these weapons on people and saw how OP they were I hardly had them used on me. Just wanted to throw that out there before someone says I had a kneejerk reaction to them.
(05-07-2016, 03:13 AM)Sundance Wrote: 8. Giving security more ways to punish a player. Currently it's either fining, arresting, or executing. The more creative punishments are often grody, like removing the perps eyes. I'd like to see shock packs to be shock collars instead, taking up a head slot, as shock packs remove the bag slot and most players would actually prefer to be executed at that stage. The stocks idea is good.
You say things those things are grody but I think shock collars would be a terrible idea and would get misused almost immediately. I agree we should have more ways to dish out punishment but I don't think giving us the option to completely dominate the prisoner will lead to any creative moments.
(05-07-2016, 03:13 AM)Sundance Wrote: 9. Make it so court cases (as rare as they are, they are good) are more streamlined. A voting system put into place, I done sprites on it, can't be arsed to find them, would be good. Although I'm open to ideas on how this actually would need to be streamlined.
Going to be honest here. I find court cases extremely boring. Sure it gets more people involved on the punishment but I am always just waiting for it to end when I am the one being punished. I always think "Jesus just get on with it". As they are now I find them boring more options to make it somewhat faster and more interaction with the crew is something I can get behind.
(05-08-2016, 03:15 AM)Grek Wrote: I want a machine that lets me set contraband levels. Fighting a blob? Flamethrowers are now open carry! Botany making weed? Inform Officer Beepsky weed is now highly illegal.
Great idea, should be added to Sundances idea for the Sec records computer