05-07-2016, 09:42 AM
(05-07-2016, 12:55 AM)UmmonTL Wrote: The comment
// Only share the dominant species mutations or else shit might get goofy
certainly seems to suggest that something of the sort has been tried. Looking at the plantpot.dm it seems that the mutations are special procs that can override or work alongside the normal growth procs. I would guess the additional reagents are added by these mutation procs working alongside the normal growth. Couldn't find where exactly these mutations are defined.
Hydroponics code is a mess that's distributed all around the repository.
Here's a list of all the ones I could find.
- https://github.com/goonstation/goonstati...ontrols.dm
- https://github.com/goonstation/goonstati...ydroponics
- https://github.com/goonstation/goonstati...ne/seed.dm
- https://github.com/goonstation/goonstati...oponics.dm
- https://github.com/goonstation/goonstati.../plants.dm
- https://github.com/goonstation/goonstati...m/seeds.dm (yes, seeds.dm, not seed.dm)
- https://github.com/goonstation/goonstati.../plants.dm (a separate plants.dm, different from other one)