05-07-2016, 03:13 AM
(This post was last modified: 05-07-2016, 03:52 AM by Sundance. Edited 3 times in total.)
The funny thing is about sec is that it's actually the most rewarding of all the jobs when you have a HoS, Sec officer and Detective actually pulling their weight within the team, particularly the detective. On the flip-side I'm almost always on my own, and that's probably the least rewarding. You don't got anybody to play good cop bad cop, you don't got anyone to be sarcastic with on sec frequency. Sec when I handle it as HoS, I try to mold as "boys with big guns club" and generally encourage lighthearted bullying towards the crew and less lighthearted bullying towards antagonists.
I have HoS set to medium priority but because literally nobody else does, I almost always roll HoS. I almost always die, doesn't matter how robust I think I am, it's a matter of rolling the dice every time you bump into an antagonist, because there's almost always something you don't consider. You need to have something or someone to have your back and that ain't possible.
People should apply for HoS more (you'd be surprised at who actually thinks your good ingame, take a look at my hos application all that time ago for example) and people should roll sec more, because it's kind of a thing that needs to snowball itself. You see on the OOC "that was a fun sec round", but that's because there was sec there. It's an either or scenario. Sec existing = fun. No sec = not fun.
I would also try to employ security but i'd find myself confiscating PDA's (to stop traitors entering ranks) and giving them Sec PDA's instead, but that might ruffle feathers if anything. A traitor who's pretending to be sec (and succeeding) is a dangerous foe.
Security is most fun when arresting is possible but people get annoyed when they're being arrested for minor things. And you'd get whined at "Why don't you arrest X or Y who's actually doing shit things" and often they'd be right, but those people are a little slippy to catch than the dude breaking a window infront of a sec officer because he thinks its ok. Personally I think B&E, Manslaughter (killing someone that needs not be killed, or accidental killing), theft, stealing budget, destruction of property should all be things that warrant arrest but it's HARD to enforce that when you don't have the numbers.
Things that would improve security:
1. Overhaul sec records to be completely simplified. Currently it's a bloated mess that nobody will even bother reading. Make it so it's just Name/Job, Tickets & Fines, Arrest status y/n, and number of times incarcerated. (I'd argue med records need to be simplified too) That way it's streamlined, fines and tickets are done remotely, and people putting the arrest status can actually see "oh that dudes being naughty"
2. Fix the cameras. They are utterly useless and are literally just there for show. I don't understand where Aux port maint is, I shouldn't need to know. Rename it to "west botany maint" and the like. Stop it from jumping to the start when you're cycling through, that or have it have a cycle mode of departments, like cycle the bar cameras, clicking to progress instead of cancelling out to that awful awful list. Best would be to have a map GUI and do it like that, but that's too much effort.
3. Instead of having camera helmets, have it that all sec armor has cameras on them, and is visible on the sec cameras. The cameras will be disrupted if the sec officer is unconscious or stunned for balance reasons.
This makes security more connected.
4. Make the tripwires in the armory/brig of actual use. Currently all they do is make a "beep boop" noise and that's of no use. Make it so it pings a sec freq on a pda, alerting sec, randomize that freq every round. That way nerds could set off the freq on purpose, confusing the heck outta sec, or even disable it.
5. Re-arranging the brig, 69andahalf did a good job there. Having a brig monkey
6. Including the armor fix Buttes has on the patch forum.
7. Unnerf the riot shotguns (why were these nerfed in the first place? It's useless to security now and the barman too. If you think they're too strong, just have it that there's less ammo available.)
8. Giving security more ways to punish a player. Currently it's either fining, arresting, or executing. The more creative punishments are often grody, like removing the perps eyes. I'd like to see shock packs to be shock collars instead, taking up a head slot, as shock packs remove the bag slot and most players would actually prefer to be executed at that stage. The stocks idea is good.
9. Make it so court cases (as rare as they are, they are good) are more streamlined. A voting system put into place, I done sprites on it, can't be arsed to find them, would be good. Although I'm open to ideas on how this actually would need to be streamlined.
I have HoS set to medium priority but because literally nobody else does, I almost always roll HoS. I almost always die, doesn't matter how robust I think I am, it's a matter of rolling the dice every time you bump into an antagonist, because there's almost always something you don't consider. You need to have something or someone to have your back and that ain't possible.
People should apply for HoS more (you'd be surprised at who actually thinks your good ingame, take a look at my hos application all that time ago for example) and people should roll sec more, because it's kind of a thing that needs to snowball itself. You see on the OOC "that was a fun sec round", but that's because there was sec there. It's an either or scenario. Sec existing = fun. No sec = not fun.
I would also try to employ security but i'd find myself confiscating PDA's (to stop traitors entering ranks) and giving them Sec PDA's instead, but that might ruffle feathers if anything. A traitor who's pretending to be sec (and succeeding) is a dangerous foe.
Security is most fun when arresting is possible but people get annoyed when they're being arrested for minor things. And you'd get whined at "Why don't you arrest X or Y who's actually doing shit things" and often they'd be right, but those people are a little slippy to catch than the dude breaking a window infront of a sec officer because he thinks its ok. Personally I think B&E, Manslaughter (killing someone that needs not be killed, or accidental killing), theft, stealing budget, destruction of property should all be things that warrant arrest but it's HARD to enforce that when you don't have the numbers.
Things that would improve security:
1. Overhaul sec records to be completely simplified. Currently it's a bloated mess that nobody will even bother reading. Make it so it's just Name/Job, Tickets & Fines, Arrest status y/n, and number of times incarcerated. (I'd argue med records need to be simplified too) That way it's streamlined, fines and tickets are done remotely, and people putting the arrest status can actually see "oh that dudes being naughty"
2. Fix the cameras. They are utterly useless and are literally just there for show. I don't understand where Aux port maint is, I shouldn't need to know. Rename it to "west botany maint" and the like. Stop it from jumping to the start when you're cycling through, that or have it have a cycle mode of departments, like cycle the bar cameras, clicking to progress instead of cancelling out to that awful awful list. Best would be to have a map GUI and do it like that, but that's too much effort.
3. Instead of having camera helmets, have it that all sec armor has cameras on them, and is visible on the sec cameras. The cameras will be disrupted if the sec officer is unconscious or stunned for balance reasons.
This makes security more connected.
4. Make the tripwires in the armory/brig of actual use. Currently all they do is make a "beep boop" noise and that's of no use. Make it so it pings a sec freq on a pda, alerting sec, randomize that freq every round. That way nerds could set off the freq on purpose, confusing the heck outta sec, or even disable it.
5. Re-arranging the brig, 69andahalf did a good job there. Having a brig monkey
6. Including the armor fix Buttes has on the patch forum.
7. Unnerf the riot shotguns (why were these nerfed in the first place? It's useless to security now and the barman too. If you think they're too strong, just have it that there's less ammo available.)
8. Giving security more ways to punish a player. Currently it's either fining, arresting, or executing. The more creative punishments are often grody, like removing the perps eyes. I'd like to see shock packs to be shock collars instead, taking up a head slot, as shock packs remove the bag slot and most players would actually prefer to be executed at that stage. The stocks idea is good.
9. Make it so court cases (as rare as they are, they are good) are more streamlined. A voting system put into place, I done sprites on it, can't be arsed to find them, would be good. Although I'm open to ideas on how this actually would need to be streamlined.