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Botany potency effects
#7
Maybe having some of these effects be dependent on other values would be interesting, but I don't think it should be deliberately built up as obtuse from the ground up. The fun comes from taking relatively simple systems and seeing what kind of emergent behavior results, like scattering several hundred zero-potency banana peels over the floor so people are constantly slipping with no stun whatsoever. If you make it too complex right off the bat, you end up with something like pathology, a crippled mess that gathers dust most rounds because no one ever felt like hammering it into a workable state.
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Messages In This Thread
Botany potency effects - by Roomba - 05-02-2016, 01:54 AM
RE: Botany potency effects - by Noah Buttes - 05-02-2016, 07:26 AM
RE: Botany potency effects - by Haprenti - 05-05-2016, 06:02 PM
RE: Botany potency effects - by Grifflez - 05-06-2016, 01:59 AM
RE: Botany potency effects - by Vitatroll - 05-06-2016, 02:46 AM
RE: Botany potency effects - by UmmonTL - 05-06-2016, 04:21 AM
RE: Botany potency effects - by Roomba - 05-06-2016, 03:25 PM
RE: Botany potency effects - by Erev - 05-06-2016, 03:52 PM
RE: Botany potency effects - by Grek - 05-08-2016, 07:47 PM
RE: Botany potency effects - by misto - 05-07-2016, 11:17 PM
RE: Botany potency effects - by UmmonTL - 05-08-2016, 03:12 PM
RE: Botany potency effects - by misto - 05-08-2016, 05:24 PM

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