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Botany potency effects
#6
I like the ideas, only problem in my opinion is that raising one value on the plant is currently a pretty mindless task. Get tons of the right reagent, keep infusing and adding to the plants until the value is high enough. It would be great if the splicing system could do something here, maybe some plants could have naturally high potency/endurance/etc. and splicing those with the plant you actually want the value on would be faster than infusion and additives. Come to think of it I never checked if certain plants do have higher attributes than others.

Edit: With some plants I would go a different route from just using potency. For example with the slurrypod I would make it so higher endurance creates a bigger splash (can sustain higher pressure) but it takes longer to burst. Higher maturation rate then speeds up the burst and potency affects the amount of the reagent that you get hit with.
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Messages In This Thread
Botany potency effects - by Roomba - 05-02-2016, 01:54 AM
RE: Botany potency effects - by Noah Buttes - 05-02-2016, 07:26 AM
RE: Botany potency effects - by Haprenti - 05-05-2016, 06:02 PM
RE: Botany potency effects - by Grifflez - 05-06-2016, 01:59 AM
RE: Botany potency effects - by Vitatroll - 05-06-2016, 02:46 AM
RE: Botany potency effects - by UmmonTL - 05-06-2016, 04:21 AM
RE: Botany potency effects - by Roomba - 05-06-2016, 03:25 PM
RE: Botany potency effects - by Erev - 05-06-2016, 03:52 PM
RE: Botany potency effects - by Grek - 05-08-2016, 07:47 PM
RE: Botany potency effects - by misto - 05-07-2016, 11:17 PM
RE: Botany potency effects - by UmmonTL - 05-08-2016, 03:12 PM
RE: Botany potency effects - by misto - 05-08-2016, 05:24 PM

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