05-04-2016, 05:35 PM
ADAPTED FROM A POST IN GENERAL DISCUSSION
My idea requires some retooling of the existing genetics DNA machinery, but I think it'd work.
First, separate the activator/injector vending and recycling into a third machine. It's kinda weird for a computer to be directly vending and recycling needles anyway.
Next, Re-purpose the little wash closet to the left of the morgue into a tiny genetics access booth, with two chairs, and two computers. Move the rightmost sleeper in the medical lobby over to where that small table by the north morgue entrance is now. Turn the walls into glass, and put two injector/activator units directly opposite the DNA computers. Flank the injector/activator units with DNA scanners.
Now you've got public access scanners and injector/activator vendors, but you still need the geneticists in order to actually do anything.
So we need an incentive for genetics to use these machines versus using the more secluded ones.
I've come up with a rather clever solution. The public consoles are upgraded models, and can splice TWO chromosomes into a single gene! Since they can ONLY get chromosomes by recycling activators into those specific machines, they'll be forced to use them if they want super-superpowers.
It's genius!
The crew gets super powers, genetics quits being a bunch of recluses, and everyone's happy!
Hell, this even provides a justification for why geneticists have medbay access.
Related but optional idea: Make it so people can stick cash into the injector units in order get injectors of stored mutations without a geneticist's help. The geneticist does, however, have to designate which ones are for sale.
My idea requires some retooling of the existing genetics DNA machinery, but I think it'd work.
First, separate the activator/injector vending and recycling into a third machine. It's kinda weird for a computer to be directly vending and recycling needles anyway.
Next, Re-purpose the little wash closet to the left of the morgue into a tiny genetics access booth, with two chairs, and two computers. Move the rightmost sleeper in the medical lobby over to where that small table by the north morgue entrance is now. Turn the walls into glass, and put two injector/activator units directly opposite the DNA computers. Flank the injector/activator units with DNA scanners.
Now you've got public access scanners and injector/activator vendors, but you still need the geneticists in order to actually do anything.
So we need an incentive for genetics to use these machines versus using the more secluded ones.
I've come up with a rather clever solution. The public consoles are upgraded models, and can splice TWO chromosomes into a single gene! Since they can ONLY get chromosomes by recycling activators into those specific machines, they'll be forced to use them if they want super-superpowers.
It's genius!
The crew gets super powers, genetics quits being a bunch of recluses, and everyone's happy!
Hell, this even provides a justification for why geneticists have medbay access.
Related but optional idea: Make it so people can stick cash into the injector units in order get injectors of stored mutations without a geneticist's help. The geneticist does, however, have to designate which ones are for sale.