05-03-2016, 04:06 AM
(This post was last modified: 05-03-2016, 04:07 AM by Grek. Edited 1 time in total.)
Ok, so looking at the genetics code I'm imagining a mutation for each job that picks a random food off of a list of acceptable favourite foods, and then handles applying the buff once the person eats some of it. But that seems like you'd need to assign favourite foods on a per job per round basis, ie all medical doctors this round crave elvisbread corndogs. Doing it on an individual basis would require a mutation for each favorite food which then checks for job once the food is eaten. Which is doable I guess, but means a lot of copypasta because there are a whole lot of foods. Plus it means redoing the entire system when and if the codebase ever moves to a less recipe-based cooking system, ala the current cakes and sandwiches which are actually fun to cook. But yeah, you could code it in if you really wanted to.
But again, why would you want to? People change jobs all the time in SS13, either via the HoP or by stealing someone's ID. Tying the benefit of food to your roundstart job doesn't make sense in that light.
But again, why would you want to? People change jobs all the time in SS13, either via the HoP or by stealing someone's ID. Tying the benefit of food to your roundstart job doesn't make sense in that light.