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Mozi's Fav foods n' Buffs concept
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(05-02-2016, 09:38 AM)Noah Buttes Wrote: The problem with cooking is that there's absolutely no room for experimentation. The only way to learn recipes outside of looking them up is through trial and error. However, there's no ROOM for error when cooking. If you fuck up even the slightest amount, you get a useless pile of garbage. Not to mention, no matter how much effort you put into a dish, unless you cheat and directly put reagents in it, it will always be worse than just a simple warm donk pocket. The chef is easily replaced by a microwave.
That's definitely something I think needs some tweaking, especially since there's cooking temperatures and times on top of ingredient combinations to be aware of.

One thing I think you could do is, copy the crafting mechanic we have at those tables near the smelter, except populate it with cooking recipes. Some of the spots could be labeled to guide you, but others could be more vague like "Meat" or just "Any object" for burgers or sandwiches.

Also, I think the chef, being a trained professional, ought to have some kind of ability similar to the barman drink tasting ability. When they sample food, some flavor text should pop up suggesting things they could have done to what they ate to make it better.
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Messages In This Thread
Mozi's Fav foods n' Buffs concept - by Sundance - 05-02-2016, 08:57 AM
RE: Mozi's Fav foods n' Buffs concept - by Frank_Stein - 05-02-2016, 10:06 AM
RE: Mozi's Fav foods n' Buffs concept - by Erik - 05-02-2016, 12:04 PM
RE: Mozi's Fav foods n' Buffs concept - by ZeWaka - 05-02-2016, 01:22 PM
RE: Mozi's Fav foods n' Buffs concept - by Grek - 05-02-2016, 11:22 PM
RE: Mozi's Fav foods n' Buffs concept - by Erik - 05-03-2016, 02:42 AM
RE: Mozi's Fav foods n' Buffs concept - by Grek - 05-03-2016, 04:06 AM

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