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Official Mushroom FIX THIS SHIT Thread
#26
I spent the entire day fixing up mushroom some more, thanks for the feedback so far guys. Here is a list of the things that have changed since the last version.

- Gave the telescience computer, and the teleport pad a data terminal.
- Gave the RD his yellow cake, and port-a-sci teleporter back.
- Gave heisenbee his bed back.
- Gave toxins some air pumps, a fuel tank, a foam tank, a water tank and a pump controller.
- Gave Scientists the ability to exit their department.
- Gave Science a general manufacturer, and some extra lockers.
- Gave the Head of Personell his trustworthy fat and sassy space bee back.
- Gave the Scientists their easy artifact research doodad back.
- Gave chemistry a Reagent Extractor, ChemiCompiler, and some additional beakers.
- Security can now lock their confiscated items in a lockable crate.
- Gave security two portable flashers, and a set of gloves, a toolbox and a wrench.
- Added some fire fighting supply wall lockers around the station.
- Added some extra cyborg docking stations on the station, and one on the AI satelite.
- Replaced cargo storage with manufacturers.
- Added several pets back onto the station!
- Spent a hour debugging issues with the cloner, only to realize that i used the wrong scanner, the cloner is now fully functional.
- Removed all lights, and manually replaced them! No more dark and awful spots around the station.
- Added a few slot machines around the station.
- Added some shrubs around the station, hiding from security will now be a bit easier!
- Added some more vending machines around the station!
- Switched the medical bay around, it should now be a bit better to use.
- Added some extra reinforced windows around some of the space-facing windows.


Messages In This Thread
Official Mushroom FIX THIS SHIT Thread - by Erik - 04-27-2016, 03:06 PM
RE: Official Mushroom FIX THIS SHIT Thread - by Erik - 04-30-2016, 12:59 PM

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