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[Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements
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Changelog:
  • Emergency suits should no longer be QUITE as useless as they are
  • swat helmets are actually better than normal helmets now 
  • heavy armor is now actually useful.
  • Industrial armor is no longer weaker than a normal space suit.
  • Batman mask now has a bat respirator.
  • Completely changed the values used for material fabrication, should prevent things like making industrial armor with just molitz, pharosium, and mauxite.
  • Increased the amount of helium in helium tanks, 1000 units is way too low to actually run a balloon stand
  • Made the wrestling belt compatible with mechanics scanners
  • Made Syringe guns compatible with mechanics scanners 
  • Fixed a whole bunch of armor issues
  • Made cloaking devices appear in surplus crates
  • Re-added the syndicate command helmet
  • Attempted fix for NASSA space suit not working properly
  • Re-enabled spacewear masks
  • Significantly reduced the number of masks that qualify as spacewear. If you want to be a space horse, you'll need a helmet.
  • No more 240 unit water can/oil can chem grenades. Sorry.
  • Made robusttec implants inject epinephrine instead of non-existent inaprovaline
  • Made a new helmet to go with heavy armor instead of the NT Helmet. It's really heavy and dark.
  • Made item and mob sprites for said helmet!
  • Plasma glass is more secure!
  • More utility for gemstones!
  • Normal space suits are slightly faster now.
  • Engineering space suits are now twice as slow as normal suits
  • They have been made more fire resistant to compensate and be more true to their original purpose
  • Emergency suits can now travel 36 tiles before ripping becomes a possibility
  • Industrial space armor is way more expensive to copy at mechanics
  • Added a little something for miners and roboticists to actually try to cooperate together on
  • Nike
https://github.com/goonstation/goonstati...r?expand=1

Edit: new changes are in bold
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[Feature] Materials/Fabricators/Armor Retooling and Miscellaneous Improvements - by Noah Buttes - 04-26-2016, 09:21 PM

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