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[Feature] Agents Gamemode
#12
(04-26-2016, 05:20 PM)Noah Buttes Wrote:
(04-26-2016, 04:06 PM)Camnui Wrote:
(04-26-2016, 03:22 PM)Frank_Stein Wrote: I'm honestly surprised it's not like, Assassins, where each person has a target while simultaneously being someone else's target.

Oh man, that could end up being hilarious, the whole thing sounds like it could end up like a mexican standoff in the bar.

This sounds like spy mode 2.0
So essentially, the Ship. The problem with Rev and Spy is that they just turned into murder mode when it wasn't intended. The ship essentially plays out as mass murder as every single person has a target, and as consequence everyone is hunted. A problem with this though would be that people couldn't really play their jobs, but if the game mode was rare enough it wouldn't be a problem.

It'd have to be a different style of game to SS13 though. The ship works by putting penalties on collateral damage, that is: killing someone who isn't your target. If there was a penalty to collateral killings, then it could be a great game-mode. Any level of restraint on just murder-boning the entire station at once could make the mode extremely interesting, since the inability to prevent this is what made Rev and Spy considered ass.

One thing I can't quite think of how to organize would be late-joiners, but they could probably be given a target on the station and be told to have at it, thought it would make the problem of redundant targets with them not being targeted by anyone.

It'd be an absolute chaotic mess, but it'd be an intended mess, which would make it great.

Meanwhile, the AI watches with its great Orwellian eye and weeps a single pixelated tear. There is the problem of heads abusing their powers and subverting the AI, but I could see the AI being sealed off and re-purposed into a announcer of the on-going most dangerous game. Could even be given the role of acting as a dungeon master of sorts with the purpose of doing anything to make the encounters and interactions more interesting. Law 2 would be dead, but replaced with this interest law of sorts. Could do things like give the locations of people, bolt open places, bolt people into places until they thunderdome it out and one person is the victor, let people through places, set people to arrest so that beebsky gives people hell, and so on.

That's all I can think of for now. I am really tired, so forgive any weird errors or general weirdness. For some reason being really tired just makes me want to babble on forever and ever.
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Messages In This Thread
[Feature] Agents Gamemode - by Erik - 04-26-2016, 07:03 AM
RE: [Feature] Agents Gamemode - by Mageziya - 04-26-2016, 12:31 PM
RE: [Feature] Agents Gamemode - by Camnui - 04-26-2016, 01:03 PM
RE: [Feature] Agents Gamemode - by Noah Buttes - 04-26-2016, 12:54 PM
RE: [Feature] Agents Gamemode - by ZeWaka - 04-26-2016, 01:39 PM
RE: [Feature] Agents Gamemode - by Camnui - 04-26-2016, 02:07 PM
RE: [Feature] Agents Gamemode - by Grifflez - 04-26-2016, 01:52 PM
RE: [Feature] Agents Gamemode - by Frank_Stein - 04-26-2016, 03:22 PM
RE: [Feature] Agents Gamemode - by Camnui - 04-26-2016, 04:06 PM
RE: [Feature] Agents Gamemode - by Nnystyxx - 04-26-2016, 05:17 PM
RE: [Feature] Agents Gamemode - by Noah Buttes - 04-26-2016, 05:20 PM
RE: [Feature] Agents Gamemode - by Mageziya - 04-26-2016, 05:37 PM
RE: [Feature] Agents Gamemode - by Nnystyxx - 04-26-2016, 05:46 PM
RE: [Feature] Agents Gamemode - by Grifflez - 04-27-2016, 01:23 AM
RE: [Feature] Agents Gamemode - by Erik - 04-27-2016, 01:58 AM
RE: [Feature] Agents Gamemode - by Sundance - 04-27-2016, 05:09 AM
RE: [Feature] Agents Gamemode - by Noah Buttes - 04-27-2016, 11:06 AM
RE: [Feature] Agents Gamemode - by Frank_Stein - 04-27-2016, 09:01 AM
RE: [Feature] Agents Gamemode - by Frank_Stein - 05-01-2016, 03:33 PM
RE: [Feature] Agents Gamemode - by Camnui - 05-01-2016, 05:16 PM
RE: [Feature] Agents Gamemode - by ZeWaka - 05-31-2017, 12:43 PM

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