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Borgs and jobs
#30
well people obviously have a lot of thoughts about borgs, including you, so this thread kind of transformed into a general borg chat thread.

we mostly agree with you that borgs would strongly benefit from improved functionality rather than needing humans to handhold them thru certain specific tasks

being able to clickdrag power cells, wires, and brains into the correct parts and then clickdrag the parts onto a borg frame would let borgs build more borgs and do the roboticists job, and it would be great and useful, especially if medbay has been damaged and vacuumed and genetics is gone, but people naturally worry that this would enable an unstoppable rogue borg cascade

being able to switch borgs to operate independently of ai laws is intriguing, and could help make them less susceptible to simple "you all kill yourselves now" laws, or "you all go berserk and murder all the rest of the crew now" laws.

this could be really, really funny if those random electric storm events gave the ai and independent borgs different random new laws.

being able to switch a borg to free will is troubling. granting free will is essentially what antag emags already do, and that almost always results in killings. i do not recommend it as a default feature.

perhaps it could be changed such that antag emagging functions more like mindslaving than merely clearing out all laws permanently. the emag-mindslaving could even have a chance to wear off eventually like regular mindslaving does. roboticists, security and command staff's ids should be able to reboot a borg's laws to default 3, if theyre in independent mode, and ai reset module should reboot them to default 3 if theyre in centralized mode. this way both independent and centralized mode has ups and downs. independent is less susceptible to instant mass control but then you cant mass reset 'em. this has potential.

i feel that if we made an effort to remind people ingame that flashes are a great, cheap and plentiful way to stun rogue borgs for killing, the fear of them would decrease. QM makes a great anti-rogue-borg base. hack the robotics manufacturer in qm and gear up with borg stunning flashes while also printing out space suits if the air has been let out(some fabrics should be in the med manufacturer and also in a crate in the little storeroom nearby), rogue borgs can be dealt with if people dont panic and gear up. even better, gear up some before there is even a crisis.
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Messages In This Thread
Borgs and jobs - by Vuk Farkas - 04-23-2016, 10:23 PM
RE: Borgs and jobs - by babayetu83 - 04-23-2016, 11:27 PM
RE: Borgs and jobs - by medsal15 - 04-24-2016, 12:58 AM
RE: Borgs and jobs - by misto - 04-24-2016, 06:51 AM
RE: Borgs and jobs - by Xeram - 04-24-2016, 07:16 AM
RE: Borgs and jobs - by Mageziya - 04-24-2016, 07:50 AM
RE: Borgs and jobs - by misto - 04-24-2016, 08:04 AM
RE: Borgs and jobs - by medsal15 - 04-24-2016, 09:43 AM
RE: Borgs and jobs - by Noah Buttes - 04-24-2016, 05:41 PM
RE: Borgs and jobs - by Frank_Stein - 04-24-2016, 07:16 PM
RE: Borgs and jobs - by Vitatroll - 04-24-2016, 07:40 PM
RE: Borgs and jobs - by Noah Buttes - 04-24-2016, 09:48 PM
RE: Borgs and jobs - by misto - 04-25-2016, 11:45 AM
RE: Borgs and jobs - by Ed Venture - 04-24-2016, 11:04 PM
RE: Borgs and jobs - by Roomba - 04-25-2016, 02:12 AM
RE: Borgs and jobs - by Frank_Stein - 04-25-2016, 11:33 AM
RE: Borgs and jobs - by Noah Buttes - 04-25-2016, 01:43 PM
RE: Borgs and jobs - by Vitatroll - 04-25-2016, 12:32 PM
RE: Borgs and jobs - by misto - 04-25-2016, 02:54 PM
RE: Borgs and jobs - by Vitatroll - 04-25-2016, 02:56 PM
RE: Borgs and jobs - by misto - 04-25-2016, 03:40 PM
RE: Borgs and jobs - by Noah Buttes - 04-25-2016, 04:04 PM
RE: Borgs and jobs - by Frank_Stein - 04-25-2016, 04:06 PM
RE: Borgs and jobs - by Vitatroll - 04-25-2016, 05:16 PM
RE: Borgs and jobs - by Frank_Stein - 04-25-2016, 05:50 PM
RE: Borgs and jobs - by Vitatroll - 04-25-2016, 08:58 PM
RE: Borgs and jobs - by Mageziya - 04-25-2016, 05:50 PM
RE: Borgs and jobs - by Noah Buttes - 04-25-2016, 08:12 PM
RE: Borgs and jobs - by Vuk Farkas - 04-26-2016, 02:43 AM
RE: Borgs and jobs - by Noah Buttes - 04-26-2016, 12:47 PM
RE: Borgs and jobs - by misto - 04-26-2016, 05:36 AM
RE: Borgs and jobs - by Vuk Farkas - 04-27-2016, 06:32 PM
RE: Borgs and jobs - by misto - 04-26-2016, 06:05 PM
RE: Borgs and jobs - by Cirrial - 04-27-2016, 08:39 AM
RE: Borgs and jobs - by Vitatroll - 04-27-2016, 04:28 PM
RE: Borgs and jobs - by misto - 04-27-2016, 06:24 PM
RE: Borgs and jobs - by Frank_Stein - 04-27-2016, 07:48 PM
RE: Borgs and jobs - by misto - 04-28-2016, 08:24 AM
RE: Borgs and jobs - by Arborinus - 04-27-2016, 09:17 PM
RE: Borgs and jobs - by Nnystyxx - 04-27-2016, 10:39 PM
RE: Borgs and jobs - by Delta - 04-27-2016, 11:42 PM
RE: Borgs and jobs - by Frank_Stein - 04-27-2016, 11:47 PM
RE: Borgs and jobs - by poland spring - 04-28-2016, 12:02 AM
RE: Borgs and jobs - by Vitatroll - 04-28-2016, 01:07 AM
RE: Borgs and jobs - by Nnystyxx - 04-28-2016, 11:23 AM
RE: Borgs and jobs - by misto - 04-29-2016, 11:56 AM
RE: Borgs and jobs - by Vuk Farkas - 05-03-2016, 10:10 AM
RE: Borgs and jobs - by Frank_Stein - 05-03-2016, 03:06 PM
RE: Borgs and jobs - by Noah Buttes - 05-03-2016, 04:01 PM
RE: Borgs and jobs - by Floorface - 05-05-2016, 01:00 AM
RE: Borgs and jobs - by Vuk Farkas - 05-09-2016, 11:11 AM
RE: Borgs and jobs - by Cirrial - 05-05-2016, 03:12 AM
RE: Borgs and jobs - by Roomba - 05-05-2016, 03:30 AM
RE: Borgs and jobs - by Cirrial - 05-05-2016, 04:26 AM
RE: Borgs and jobs - by Noah Buttes - 05-09-2016, 11:20 AM

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