04-24-2016, 11:51 AM
(This post was last modified: 04-24-2016, 11:52 AM by mbc. Edited 1 time in total.)
Things to fix:
- Station crew quarters is missing a Uniform Manufacturer (either that, or I couldn't find one)
- Some area locations might be off. AI Upload Foyer took me to space near the AI core. Prison Station leads to the Zeta prison dock.
- Bridge tables and chairs do not look fancy enough. Bridge also has no soda dispenser/other luxuries.
- Kitchen is missing a mixer.
- There are no floor scanners attached to the medbay health status screen.
- No floor buffer in janitor closet
Suggestions:
- Put some weightlifting equipment in the genpop brig cell!
- The glass case in the research director's office should probably contain some mildly dangerous item (I am told it used to house a blob and kudzu). If kudzu is too much, maybe just an artifact?
- Boxing ring should have some medical supplies and a wrestling wardrobe.
- Pool should be more 'open', with more windows so you can see inside from the hallway.
- This is more of a station design issue I guess, but the 4 airlocks lined up in a row leading into the arrival/escape bay looks funny.
- Station crew quarters is missing a Uniform Manufacturer (either that, or I couldn't find one)
- Some area locations might be off. AI Upload Foyer took me to space near the AI core. Prison Station leads to the Zeta prison dock.
- Bridge tables and chairs do not look fancy enough. Bridge also has no soda dispenser/other luxuries.
- Kitchen is missing a mixer.
- There are no floor scanners attached to the medbay health status screen.
- No floor buffer in janitor closet
Suggestions:
- Put some weightlifting equipment in the genpop brig cell!
- The glass case in the research director's office should probably contain some mildly dangerous item (I am told it used to house a blob and kudzu). If kudzu is too much, maybe just an artifact?
- Boxing ring should have some medical supplies and a wrestling wardrobe.
- Pool should be more 'open', with more windows so you can see inside from the hallway.
- This is more of a station design issue I guess, but the 4 airlocks lined up in a row leading into the arrival/escape bay looks funny.