04-15-2016, 01:23 PM
Couple more suggestions:
-Have late-join/antag-respawn blobs start a little later. More of a general late-join antag thing, I suppose. Conflicted on this one myself - I suppose dead people probably won't appreciate waiting until the 45th minute or so for an antag respawn chance, but at the same time a blob or wizard spawning half an hour in is often a round ending threat, and doesn't give you very much time for carrying out anything particularly subtle or with a long setup time. What do you guys think?
-Have the round end if a late join/antag-respawn blob actually makes it to 500 tiles. Really, given that they have the same objectives, it seems like a bug that this isn't happening already. There's no killing it if it gets to that point, and if the shuttle hasn't been called yet then chances are everyone capable of doing so is dead and/or the blob is making it prohibitively difficult to do so. At that point, it's more a mercy killing of the round than anything.
-Have late-join/antag-respawn blobs start a little later. More of a general late-join antag thing, I suppose. Conflicted on this one myself - I suppose dead people probably won't appreciate waiting until the 45th minute or so for an antag respawn chance, but at the same time a blob or wizard spawning half an hour in is often a round ending threat, and doesn't give you very much time for carrying out anything particularly subtle or with a long setup time. What do you guys think?
-Have the round end if a late join/antag-respawn blob actually makes it to 500 tiles. Really, given that they have the same objectives, it seems like a bug that this isn't happening already. There's no killing it if it gets to that point, and if the shuttle hasn't been called yet then chances are everyone capable of doing so is dead and/or the blob is making it prohibitively difficult to do so. At that point, it's more a mercy killing of the round than anything.