03-27-2016, 04:27 PM
(This post was last modified: 04-01-2016, 08:03 PM by Mageziya. Edited 3 times in total.)
So I decided to help fiddle with perspective stuff, and I noticed that the teleporter room (The one for the heads, not science.) appears to be using an ancient sprite. I decided to resprite it, but I ran into a strange problem with it.
The new perspective is supposed to account for multiple orientations, but this sprite has a very strange problem with that. This new sprite, like the old sprite, looks like a monolith rectangular prism with a bunch of controls on it. The problem with this is that if you rotate it, being a rectangular prism, you can only ever really see one side at a time with it, unless I've completely misunderstand the new perspective. The controls are only on one side, while the rest is boring machinery, meaning that if it faces any direction other than south, you can't see a controll face. Even more curious, the old sprite slightly held this perspective, yet every single teleporter that I can think of has all the equipment against the bottom of the room, against perspective. The on-station room, the diner, and the void all have their teleporters like this.
The solution for the sprite of course is to slant it, but that just looks stupid, so I'm sorta stuck here. I'm not sure what to do, so I'm going to try and work on the teleporter-gate itself, except that I already know that said sprite is going to be a nightmare to redo.
Edit: I miiiiight be an idiot. Still in the process of confirming that.
Edit2: Alright I've bitten off far more than I can chew, because the teleporter gate itself is the raw embodiment of nightmares in perspective.
Edit3: Conclusion: I made a mistake by thinking I was competent. Rip this sprite and related.
The new perspective is supposed to account for multiple orientations, but this sprite has a very strange problem with that. This new sprite, like the old sprite, looks like a monolith rectangular prism with a bunch of controls on it. The problem with this is that if you rotate it, being a rectangular prism, you can only ever really see one side at a time with it, unless I've completely misunderstand the new perspective. The controls are only on one side, while the rest is boring machinery, meaning that if it faces any direction other than south, you can't see a controll face. Even more curious, the old sprite slightly held this perspective, yet every single teleporter that I can think of has all the equipment against the bottom of the room, against perspective. The on-station room, the diner, and the void all have their teleporters like this.
The solution for the sprite of course is to slant it, but that just looks stupid, so I'm sorta stuck here. I'm not sure what to do, so I'm going to try and work on the teleporter-gate itself, except that I already know that said sprite is going to be a nightmare to redo.
Edit: I miiiiight be an idiot. Still in the process of confirming that.
Edit2: Alright I've bitten off far more than I can chew, because the teleporter gate itself is the raw embodiment of nightmares in perspective.
Edit3: Conclusion: I made a mistake by thinking I was competent. Rip this sprite and related.