03-23-2016, 10:53 PM
I've always thought that the main problem with balancing anything around money is that for the most part, earning money in this game is really messed up. For 90% of jobs, the amount of money they have is purely a function of how much time they've spent on the station. The Cap/HOP can steal the entire station budget within thirty seconds of roundstart, and only QM/Mining/Engineering can easily earn more money simply by doing their job - maybe the medical crew and botany if you run a sideline selling stuff to shady offstation dealers. Most of the tasks that get you lots of money easily tend to be stuff like e.g. quietly holing up in a corner and hitting a slot machine, stuff that doesn't make for very engaging rounds. Let's not go back to the days where nothing happened for about forty minutes, then a traitor wielding a million dollar artypod burst in and blew up the station for another hour.
As for suspicion being a good balancing mechanic? Just yesterday a changeling ate the entire north side of the station in full view of several officers and the captain, none of which did anything to stop them. Balancing anything via making sec more likely to crack down on it is never going to work, largely because it relies on sec not being terrible. Even if they aren't, there's nothing stopping a guy from loading up on rampage gear and quietly finishing off the officers, then going hog wild because there's nothing stopping him.
As for suspicion being a good balancing mechanic? Just yesterday a changeling ate the entire north side of the station in full view of several officers and the captain, none of which did anything to stop them. Balancing anything via making sec more likely to crack down on it is never going to work, largely because it relies on sec not being terrible. Even if they aren't, there's nothing stopping a guy from loading up on rampage gear and quietly finishing off the officers, then going hog wild because there's nothing stopping him.