Thread Rating:
  • 4 Vote(s) - 3 Average
  • 1
  • 2
  • 3
  • 4
  • 5
make all job-specific traitor items available to all jobs at a cost
#17
Speed Injector, Charge Hacker, Maneater, Chainsaw, Compactor, Analyzer, Power Gloves, Portachemicomp, Syndibot, Conversion Chamber, Butcher Knife -- These are the job-specific items that aren't in crates.

Of those, all but the analyzer, chainsaw, and knife would be useless to most people. I guess the chemicompiler and maneaters could be useful, but maneaters are easier as botanist and nobody uses the Portachemicomp. The chainsaw and knife probably wouldn't be in the crate for the same reason a csaber isn't. So really, we're not missing out on much. In fact, we're probably better off.

I think the biggest offenders are basically the one's grayshift mentioned. I'd be for making chameleon bombs unscannable (if they are) and dropping their price to 3-4. A clowncar would just have to be blocked. You can get them pretty easy in crates anyways. I mean, I'm pretty sure I remember somebody getting three in a crate once.
Reply


Messages In This Thread
RE: make all job-specific traitor items available to all jobs at a cost - by Vitatroll - 03-23-2016, 12:15 PM

Forum Jump:


Users browsing this thread: 9 Guest(s)