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make all job-specific traitor items available to all jobs at a cost
#14
There's that giant traitor item thread where I threw out some more costume ideas similar to the safari kit.

HOP's was a Magician kit with stuff like trap doors, smoke/flash bombs, a pair of lockers you could teleport from one to the other, and other disappearance type stuff. There was also a few offensive type items like a blunt sword you could swallow and burp up, and saws that removed limbs after stuffing someone in a crate.

Maybe Captain could have a golfer based one? A golf bag with clubs, and some golf balls to wack at people
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RE: make all job-specific traitor items available to all jobs at a cost - by Frank_Stein - 03-22-2016, 02:17 PM

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