03-22-2016, 01:06 PM
(03-22-2016, 12:50 PM)Grayshift Wrote: I always figured that the cap and hop didn't get special items because they get all access and the force of authority.
Any ol' all-access chucklefuck can be lawfully thrown out of a department they don't belong in, except for those two. Or they can command sec. That's their special item and it doesn't cost them any TC. The captain even gets a nifty gun.
I'm open to suggestions for unique HoP items but the cap probably shouldn't get any. Problem is, I've never seen much in the way of good HoP suggestions - they tend to focus on money things and nobody cares about money.
I don't think I've ever seen a captain "command" sec. Head of Security, sure, but Captain's get routinely ignored/arrested like anyone else. Plus these days, security rarely even exists.
Besides, I don't think its really a "balance" thing. The special items shouldn't be any better than regular traitor items, and the cap/hop still get access to those anyway. If you want to be a murderlord, you can buy a spacker and go to town and nothing stops you. Some unique items would just add some flavor and variety to traitoring as those roles.