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make all job-specific traitor items available to all jobs at a cost
#12
(03-22-2016, 12:50 PM)Grayshift Wrote: I always figured that the cap and hop didn't get special items because they get all access and the force of authority.

Any ol' all-access chucklefuck can be lawfully thrown out of a department they don't belong in, except for those two. Or they can command sec. That's their special item and it doesn't cost them any TC. The captain even gets a nifty gun.

I'm open to suggestions for unique HoP items but the cap probably shouldn't get any. Problem is, I've never seen much in the way of good HoP suggestions - they tend to focus on money things and nobody cares about money.

I don't think I've ever seen a captain "command" sec. Head of Security, sure, but Captain's get routinely ignored/arrested like anyone else. Plus these days, security rarely even exists.

Besides, I don't think its really a "balance" thing. The special items shouldn't be any better than regular traitor items, and the cap/hop still get access to those anyway. If you want to be a murderlord, you can buy a spacker and go to town and nothing stops you. Some unique items would just add some flavor and variety to traitoring as those roles.
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RE: make all job-specific traitor items available to all jobs at a cost - by Isaacs Alter Ego - 03-22-2016, 01:06 PM

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