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Securitrons and Guardbuddy handcuffing
#8
No, I think flamethrowers were always on the contraband list, even in Cog1. I recall securitrons screwing over several would-be blob fighters on more than one occasion.

I think any form of context-sensitivity on securitrons/buddies would ruin them. They are creatures of simple AI, who rain justice down on both friend and foe. Wouldn't be averse to have some kind of central securitron/buddy computer accessible in sec, though.


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RE: Securitrons and Guardbuddy handcuffing - by Roomba - 03-09-2016, 01:33 AM

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