03-01-2016, 11:30 PM
(This post was last modified: 03-01-2016, 11:31 PM by Roomba. Edited 1 time in total.)
If nothing else, the traitor-specific items each of those jobs get make a strong case for them staying separate. I would be sad to see them go.
As for non-traitor rounds? With a decently busy bar, I find doing any one of those jobs is often enough to occupy me for the majority of most rounds. Access to each other's respective areas might be good, but as for them actually being merged into a single jobtype, I'd prefer not.
As for non-traitor rounds? With a decently busy bar, I find doing any one of those jobs is often enough to occupy me for the majority of most rounds. Access to each other's respective areas might be good, but as for them actually being merged into a single jobtype, I'd prefer not.