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Space Bomb Testing Electric Boogaloo
#3
I'd like direct feedback like explosion force and whatnot. No guessing, no muss, no fuss.

Another solution could be to just use the VR area as a testing zone. 'Scan' the bomb/beaker/grenade/etc, which basically just copy and pastes the item into the VR area, then set it off the normal way. A little area near the center could be made bombproof with a few info-logging instruments and a suicide button. The instruments could give info like explosions force, number of explosions, etc. Having invincible test dummies littered throughout the area that gauged damage (Basically giving a medscanner readout) would be a huge bonus for smaller tests.

In any case, it would be nice to not HAVE to explode z3 (or wait to) when testing some of these things early-round.
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Space Bomb Testing Electric Boogaloo - by Erik - 02-26-2016, 03:58 PM
RE: Space Bomb Testing Electric Boogaloo - by Vitatroll - 02-26-2016, 04:47 PM

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