02-25-2016, 01:38 PM
(This post was last modified: 02-26-2016, 12:30 AM by Isaacs Alter Ego. Edited 1 time in total.)
I don't think having the disk be vitally important again is a good idea. It was always lame before and often ended up creating lightning rounds that ended in 2 minutes because the captain happened to be near an airlock or was wandering around in space, or went off the z-level. Having it be a bonus is preferable.
Also, just because the nuke is very overt doesn't mean you have to be. You can go in before the main squad and do some stealthy assassinations, and you can still hunt down the disk for the timer reduction. It's not like the mode prohibits those. You don't have to bring the nuke on the station until you're good and ready, you could very well have a team of infiltrators come in, stealthily take out anyone who might fight back later, grab the disk, and then bring the nuke.
I think you can do whatever you want with the mode as it stands, you just have to work and communicate with your team. The only change I could see to make stealth a little easier would maybe be some kind of nuke-delay, where it can only be activated x minutes into the round. That would give both the nukeops and the crew some time to set up, though it'd be pretty boring for nuke teams who want to forego stealth altogether.
Also, just because the nuke is very overt doesn't mean you have to be. You can go in before the main squad and do some stealthy assassinations, and you can still hunt down the disk for the timer reduction. It's not like the mode prohibits those. You don't have to bring the nuke on the station until you're good and ready, you could very well have a team of infiltrators come in, stealthily take out anyone who might fight back later, grab the disk, and then bring the nuke.
I think you can do whatever you want with the mode as it stands, you just have to work and communicate with your team. The only change I could see to make stealth a little easier would maybe be some kind of nuke-delay, where it can only be activated x minutes into the round. That would give both the nukeops and the crew some time to set up, though it'd be pretty boring for nuke teams who want to forego stealth altogether.