02-24-2016, 02:52 AM
(This post was last modified: 02-24-2016, 10:00 AM by Roomba. Edited 4 times in total.)
At the very least, they should warrant a price increase. Currently for 1 tc you get:
a) a tough, angry critter
b) counterable only via one specific method
c) that instakills people
d) in such a way that leaves their body unrecoverable
Any of those factors alone would be a steal for 1 tc. Even 2 tcs would be fine - the maximum you could get would be six maneaters, which is still a lot of maneaters but not the current 'carpet the station' amount.
(Incidentally while I'm not going to debate the 'flamethrowers oneshot them' point on account of not seeing any evidence to the contrary, I would like to ask if anyone has tried it recently, because if regular fire smoke didn't stop them I'm not entirely sure a flamethrower would either. The general buff to their hardiness seems to have been fairly recent.)
(Also if any admins are doing a quick round of testing, the ones seed-grown seem to be a good bit tougher than the ones admin-spawned.)
a) a tough, angry critter
b) counterable only via one specific method
c) that instakills people
d) in such a way that leaves their body unrecoverable
Any of those factors alone would be a steal for 1 tc. Even 2 tcs would be fine - the maximum you could get would be six maneaters, which is still a lot of maneaters but not the current 'carpet the station' amount.
(Incidentally while I'm not going to debate the 'flamethrowers oneshot them' point on account of not seeing any evidence to the contrary, I would like to ask if anyone has tried it recently, because if regular fire smoke didn't stop them I'm not entirely sure a flamethrower would either. The general buff to their hardiness seems to have been fairly recent.)
(Also if any admins are doing a quick round of testing, the ones seed-grown seem to be a good bit tougher than the ones admin-spawned.)