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[DESTINY] Remove Wizard from secret rotation
#12
I'm of the opinion that we should not remove any more game modes then we have already. Seriously we only have four game modes (five if you want to count blob) in rotation and even though I extremely bored of all of them I still say we should be adding content instead of removing it. I've fought plenty of wizard in my time here and the way to handle them is this. Bait their attacks out, learn how many and what spells they have and then form a plan on how to fight it. In most cases this will require teamwork or another person to help you out. Next it's safe to assume it has the spells that allow it to escape so prepare for a long fight. IF anything should be changed about the wizard it's the teleport spell. Phase shift is okay cause it keeps them on the station but 9 times out of 10 I'll be fighting a wizard and I'll be close to killing it and BOOM teleport and said wizard will just sit in his wizard station for most of the round. It's seriously annoying beyond annoying at this point I would say cause pretty much every wizard does it.
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RE: [DESTINY] Remove Wizard from secret rotation - by Ed Venture - 02-23-2016, 09:54 AM

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