02-21-2016, 02:26 AM
(This post was last modified: 02-21-2016, 10:04 AM by Roomba. Edited 2 times in total.)
Traitors often spawn alone in a room with their department mate, and coupled with roundstart lag, this often gives anyone who chooses to choke out their colleague right as the round starts a massive advantage - not only will the victim be unable to fight back, you'll most likely be able to carry out the murder before the AI/sec is capable of noticing and organizing a response. It's not very fun dying in the 0th minute of the round.
Suggestion: have traitors 'activated' one or two minutes after roundstart. Should be short enough not to significantly delay any complex plans the traitor has, but it gives the crew a bit of time to get into the swing of things, and by then everyone is on a slightly more even playing field. Would also slightly reduce the number of people who suicide immediately after roundstart (though granted they'll probably just suicide a little later.)
Lest someone go 'kneejerk thread, lock dis' I should clarify that this hasn't happened to me anytime recently, I just thought of the idea after seeing it happen earlier today and some other people liked it.
Suggestion: have traitors 'activated' one or two minutes after roundstart. Should be short enough not to significantly delay any complex plans the traitor has, but it gives the crew a bit of time to get into the swing of things, and by then everyone is on a slightly more even playing field. Would also slightly reduce the number of people who suicide immediately after roundstart (though granted they'll probably just suicide a little later.)
Lest someone go 'kneejerk thread, lock dis' I should clarify that this hasn't happened to me anytime recently, I just thought of the idea after seeing it happen earlier today and some other people liked it.