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Delayed traitor activation
#1
Traitors often spawn alone in a room with their department mate, and coupled with roundstart lag, this often gives anyone who chooses to choke out their colleague right as the round starts a massive advantage - not only will the victim be unable to fight back, you'll most likely be able to carry out the murder before the AI/sec is capable of noticing and organizing a response. It's not very fun dying in the 0th minute of the round.

Suggestion: have traitors 'activated' one or two minutes after roundstart. Should be short enough not to significantly delay any complex plans the traitor has, but it gives the crew a bit of time to get into the swing of things, and by then everyone is on a slightly more even playing field. Would also slightly reduce the number of people who suicide immediately after roundstart (though granted they'll probably just suicide a little later.)

Lest someone go 'kneejerk thread, lock dis' I should clarify that this hasn't happened to me anytime recently, I just thought of the idea after seeing it happen earlier today and some other people liked it.
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Messages In This Thread
Delayed traitor activation - by Roomba - 02-21-2016, 02:26 AM
RE: Delayed traitor activation - by Mageziya - 02-21-2016, 09:25 AM
RE: Delayed traitor activation - by 69andahalf - 02-21-2016, 01:51 PM
RE: Delayed traitor activation - by Vitatroll - 02-21-2016, 02:56 PM
RE: Delayed traitor activation - by babayetu83 - 02-21-2016, 08:42 PM
RE: Delayed traitor activation - by Ed Venture - 02-21-2016, 09:33 PM
RE: Delayed traitor activation - by Frank_Stein - 02-21-2016, 10:30 PM
RE: Delayed traitor activation - by RAWK_LAWBSTAR - 02-21-2016, 11:15 PM
RE: Delayed traitor activation - by Ed Venture - 02-21-2016, 11:20 PM
RE: Delayed traitor activation - by Ed Venture - 02-22-2016, 11:57 AM

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