02-18-2016, 01:56 PM
(This post was last modified: 02-18-2016, 02:25 PM by Erik. Edited 2 times in total.
Edit Reason: things.
)
Here is a list of cool super terrible suggestions that no-one should implement, I'm so terrible i put them all in one topic instead of shitting up the suggestions board.
Additionally, here is a list with some code suggestions, which could result in small, or significant speed ups for several processes.
Thanks for reading this list of awful and terrible ideas, please leave not so awful feedback.
- Allow antagonists to emag the cloner, any clones made from that cloner will use a random ghosted player.
- Allow roboticists to build a digital brain, which can be utilized to allow ghosts to re-enter the round as a cyborg.
- Allow geneticists to obtain the reagent tasting gene that bartenders spawn with.
- Implement a fulton recovery system like system to allow antagonists to extract their targets, in exchange for some extra telecrystals.
- Implement a custom hotkey system to allow players to dynamically arrange and set hotkeys for various ingame actions.
- Allow janitors to fill their buffer by click-dragging reagent containers onto the buffer.
- Allow cargo to order a 'radioisotope thermoelectric generator' as a alternative power source for mining.
- Allow cargo to order, or engineering/mechanics to build a communications dish, incase a traitor blows them all up.
- Allow changelings that absorb someone to see the last X lines of chat from him.
- Give players a sound notification similar to the mid-round antag selection when they get cloned, borged or resurrected from the dead via SR.
- Add observe/jump buttons to deadchat.
- Show PDA messages in deadchat.
- Give observers the ability to toggle between examine, plant analyser, health analyser and other availible analysers.
- Allow antagonists with a uplink to order a syndicate headset attachment, allowing them to talk to other antagonists.
- Allow players to shake off/remove stickers from themselfs and others.
- Add a button into the cloning room to allow people to exit the room without having to break down the window(s)
- Synchronize player settings, trait settings and antag tokens over all availible servers.
- Alter the way heated chemicals damage you, a sterile or breath mask should not prevent you from getting burned, a gas mask should.
- Implement a crayon buffer, allowing players to buffer lines of text to easily crayon large words.
- Alter the paint machine repair chance variable, there currently is a one percent chance for it to succeed, paint should no longer cause the lag it used to do, It'd be fun to actually see it work when you decide to invest the time and effort.
- Implement click-dragging for pod upgrades, allowing cyborgs and other non-hand mobs to upgrade pods.
Additionally, here is a list with some code suggestions, which could result in small, or significant speed ups for several processes.
- Creating a pill bottle, or box of patches from a large container such as a artbeaker will lock the server up for a good moment, this could be resolved by changing the logic around, and transfering the reagents from the container to the new container, and setting the amount of reagents to be used on the new container as well, creating the patches and pills on-demand.
- Add SEE_PIXELS to the sight variable for all mobs, the reasoning for this is to allow players to see the PTL even if they cannot see the lower-left corner of the PTL.
Thanks for reading this list of awful and terrible ideas, please leave not so awful feedback.