02-18-2016, 12:25 PM
My idea is simple, though if its possible coding-wise, who can say. The idea is an antagonist known as the Amalgalm.
The Amalgam only appears in a random event that can trigger once there are at least 10+ dead players. It is a normal human with average staff-assistant gear and access, and always starts with an active Telekinesis mutation. It requires no oxygen or spacesuit, and is somewhat resistant (but not immune) to stuns. The main visual difference from the regular crew would be constant ectoplasm leaking behind it in a trail wherever it moves.
But it has a serious drawback: It is inhabited and controlled by every single person in deadchat that so chooses. Upon the start of the event, every ghost player would receive a prompt to begin controlling the Amalgalm, and once a short period has passed, each player will be plopped into the body. Every player will have full control over the body and thus the convulsing pile of ghosts must fight over every single decision, from moving a single block south, to whether or not they should finish psychically choking out the captain from across the hall. All the fun of Twitch Plays Pokemon, but in 2D Spaceman form. Every soul in the amalgalm could communicate with each other, and every player killed by the Amalgalm will be absorbed into the fold as one of the new spirits fighting for control. Because of this, the suicide and succumb commands would have to be disabled by default, and possibly the ability target yourself for attacks as well.
The potential to get completely destroyed by the first person to come across it is fairly high, but such is life on space station 13. I think it would be a curiosity and a fun distraction for the crew more than a real threat, but every so often if a group of cooperative players decide to work together, it could wreak some real havoc.
Thoughts? Comments?
The Amalgam only appears in a random event that can trigger once there are at least 10+ dead players. It is a normal human with average staff-assistant gear and access, and always starts with an active Telekinesis mutation. It requires no oxygen or spacesuit, and is somewhat resistant (but not immune) to stuns. The main visual difference from the regular crew would be constant ectoplasm leaking behind it in a trail wherever it moves.
But it has a serious drawback: It is inhabited and controlled by every single person in deadchat that so chooses. Upon the start of the event, every ghost player would receive a prompt to begin controlling the Amalgalm, and once a short period has passed, each player will be plopped into the body. Every player will have full control over the body and thus the convulsing pile of ghosts must fight over every single decision, from moving a single block south, to whether or not they should finish psychically choking out the captain from across the hall. All the fun of Twitch Plays Pokemon, but in 2D Spaceman form. Every soul in the amalgalm could communicate with each other, and every player killed by the Amalgalm will be absorbed into the fold as one of the new spirits fighting for control. Because of this, the suicide and succumb commands would have to be disabled by default, and possibly the ability target yourself for attacks as well.
The potential to get completely destroyed by the first person to come across it is fairly high, but such is life on space station 13. I think it would be a curiosity and a fun distraction for the crew more than a real threat, but every so often if a group of cooperative players decide to work together, it could wreak some real havoc.
Thoughts? Comments?