02-14-2016, 10:54 AM
We could go the Dwarf Fortress route.
1. Remove Help intent.
2. All corridors reduced to one tile wide.
3. To pass each other, a spaceman has to lay down and let the other walk over them.
In all honestly this sounds fine to me, there are already plenty of ways to get multiple players on a tile. Though the question of who gets shot first when a projectile passes over a tile with multiple targets is there.
1. Remove Help intent.
2. All corridors reduced to one tile wide.
3. To pass each other, a spaceman has to lay down and let the other walk over them.
In all honestly this sounds fine to me, there are already plenty of ways to get multiple players on a tile. Though the question of who gets shot first when a projectile passes over a tile with multiple targets is there.