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Targeting and Critical effects
#4
Pretty good idea.

However, some things would need addressing.
  • A way to fix broken teeth.
  • A way to fix broken bones.
  • A way to either surgically extract 'donor' lungs or robotic replacements to replace a collapsed lung.
  • A way other than smacking to fix a dislocated bone since smacking is currently an emote.

I also REALLY disagree with having it purely RNG based. That's basically going back to the pre-stamina system of random knockdowns and such.
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Messages In This Thread
Targeting and Critical effects - by Frank_Stein - 02-10-2016, 10:50 PM
RE: Targeting and Critical effects - by ZeWaka - 02-11-2016, 11:37 AM
RE: Targeting and Critical effects - by Nnystyxx - 02-11-2016, 11:21 PM

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