02-06-2016, 09:19 AM
I'd chalk it up to lag. The timers have never really been exact. If you set off a canbomb and watch the shift timer, the canbomb goes off about 45 seconds late, and that's not counting how far off the shift timer could be from real time. Same thing for genetics timers.
I do wish the timers were all relative to eachother. I can understand 30 seconds in reality being 45 seconds in SS13, but it starts getting screwy when 30 seconds in reality can be 45 seconds, 60 seconds, and 120 seconds at the same time in SS13.
I do wish the timers were all relative to eachother. I can understand 30 seconds in reality being 45 seconds in SS13, but it starts getting screwy when 30 seconds in reality can be 45 seconds, 60 seconds, and 120 seconds at the same time in SS13.