01-27-2016, 05:52 AM
(This post was last modified: 01-27-2016, 05:56 AM by Roomba. Edited 1 time in total.)
I would have thought it'd be the other way round, all things considered. Last I tried the RP server being a jack-of-all-trades mucking about with stuff was discouraged over player interaction. Regardless, even if you're just mucking about with stuff, you'll have an easier time in a new round with a new job than continuing the current round over the objections of everyone else. Someone who wants to play with the engine would rather a fresh, untouched engine over a haphazard, burned out one with all the plasma gone, and someone who wants to be a QM and play the market would prefer not to arrive in QM to find the belts wrecked and the entire station budget blown on booze. Certainly these aren't insurmountable problems, but they're ones that few people are willing to surmount. Even if the dead are respawned, chances are they'll probably call for a shuttle call too.
This entire discussion might be rather off-topic from the general idea of respawns, but I don't think respawns will bring about the neverending round that seems to be your dream. Player culture and most of the job systems are simply not built for that. I don't really feel like that would add a lot to the game - after a two day round chances are the only thing you'd have to show for it are a pair of geneticists with every superpower in the game going around annoying the shit out of anyone who wasn't braindead.
This entire discussion might be rather off-topic from the general idea of respawns, but I don't think respawns will bring about the neverending round that seems to be your dream. Player culture and most of the job systems are simply not built for that. I don't really feel like that would add a lot to the game - after a two day round chances are the only thing you'd have to show for it are a pair of geneticists with every superpower in the game going around annoying the shit out of anyone who wasn't braindead.