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Respawn Crew (for ghosts and other waiting players)
#19
(01-25-2016, 05:07 PM)Roomba Wrote: The station is great and all, but most some jobs can't really sustain themselves for extremely long rounds.

This is a good point.

I could counter that the engineers are in a good position to take over duties from QM and mining, or that they shouldn't ALWAYS 'just hellburn and piss off', or that the chef job depends more on what the botanist supply him with then what is spawned at the start of the round and how creative he is with what he gets... etc.
But these are only relevant when people are willing to co-operate for the good of the station, and not so much when people just want another chance at blowing it all to shit.

But I still think Goon would benefit from a 'non antag'-respawn mechanic, even if it's only for the RolePlay server.
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RE: Respawn Crew (for ghosts and other waiting players) - by The Grim Sleeper - 01-26-2016, 05:41 AM

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