01-26-2016, 05:34 AM
(This post was last modified: 01-26-2016, 05:57 AM by Haprenti. Edited 1 time in total.)
Those against this idea take it to the extreme.
Unless it was implemented haphazardly, people wouldn't be able to abuse it to get late-join antag by chain suiciding, and it wouldn't make death meaningless (Well maybe still a little bit closer to that).
If there are limitations, like, not being able to respawn for 20min (or more ?) after you've just died.
The feature could even be activated/deactivated depending on how many players are alive at the time and how many ghosts are still there.
You could also enable it only for players who died on Z-2, or whose body was gibbed.
Then force a change of identity, and there, respawned.
Unless it was implemented haphazardly, people wouldn't be able to abuse it to get late-join antag by chain suiciding, and it wouldn't make death meaningless (Well maybe still a little bit closer to that).
If there are limitations, like, not being able to respawn for 20min (or more ?) after you've just died.
The feature could even be activated/deactivated depending on how many players are alive at the time and how many ghosts are still there.
You could also enable it only for players who died on Z-2, or whose body was gibbed.
Then force a change of identity, and there, respawned.