01-25-2016, 01:43 PM
(01-23-2016, 02:19 PM)TheOnlyRyan Wrote: Compared to other servers like Yogstation (probably the main focus here) and Hippie seem to not suffer from lag to the extent Goonstation does.
I'd like to address this by saying that most other servers run a much higher ticklag than we do. Effectively, this means that stuff happens a lot slower. The way to look at it is that other servers basically throttle the rate at which things are processed - so they're creating a situation where there is no perceived lag.
The easiest way to compare this is to consider this - as far as I know, every server including ours allows one tile of movement per tick for a fully healthy human on Run. A tick happens once every ticklag/10 seconds - thus with a ticklag of 1, you get 10 ticks (frames) a second, while a ticklag of 0.5 gets you 20 ticks per second.
So what does this mean in practice? It means that we're processing stuff a lot faster than other servers, at the expense of perceived smoothness - this is basically the cause of the choppiness you may experience. In my opinion, this feels more responsive than a low fps server.