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stamina, and players
#37
Ed Venture Wrote:What I think would make Stamina better is this

1. Give players more Stamina. Fist fights are waaaaaay too short in my opinion even though in the days of old they could last for a decent time and it really added to the tension of a battle.

2. Make it so stuns don't affect Stamina. Stuns and Stamina should operate on two different systems.

3. Lastly bring back selective targeting. I miss being able to punch someone in the jaw for critical damage/knockout and I miss nut punches as well. Selective targeting was a great idea that got shoved under the rug instead of improved when Stamina was added and it's a damn shame.

Also since Stamina has been added I've noticed that there has been a loss of fist fights and a increase of stun fights. What I mean is I see more people just using stun weapons or chems since it was added and very little fist fights.


I don't really like Stamina as I feel it limits players more then anything but I don't miss the RNG fights from the old days.

Seriously fuck anything that has RNG
Selective targeting never felt like it worked properly for me, but I would love to see it return and tweaked. I think it would be intresting to, for instance, target the legs and fire bullets or lasers and disable a fleeing suspect or maim a victim instead of out right killing them.

Maybe combine stamina with RNG as far as targeting. For instance, aiming for the head gives you a chance at hitting the eyes, nose, ears, or mouth for different critical effects.
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